Hi there! My name is Querijn Heijmans, and I am an engine programmer working at Nixxes. I am passionate about developing and implementing cutting-edge technology that brings the best possible experience to both the game developers and the players.

With my expertise in engine programming, I contribute to the development of both the run-time engine and the editor tools. I have extensive experience working with game engines such as Unity, Unreal, and non-public game engines, and I am proficient in programming languages like C++, C#, Javascript and Python.

My work at Nixxes involves developing new features and optimizing existing ones for both the run-time engine and the editor tools. I work closely with designers, artists, and other developers to ensure that our technology is seamlessly integrated into the game development pipeline. Finally, I’ve worked on porting games to new platforms for day 1 releases.

Thank you for taking the time to read my about page. If you have any questions or would like to learn more about my work, please don’t hesitate to contact me on LinkedIn or similar platform.